Once I started to paint I came up with the idea that she is albino (and an outcast) and she finds another creature that is albino like herself. (I went through a phase when I was a kid in which I really wished I was albino, that's probably where I got that from 0.0). Anyways, after painting it for a while I kinda liked it but I knew something was off about it. Her expression was weird and I didn't really have a story as to why the creature was in the bottle. I didn't really know what my next step was. Then I went for coffee with Iain McCaig.
He was nice enough to have a look at a couple pieces I was working on and gave me some great feedback. The first question was "What's the story?". It really sunk home just how important having a story behind an illustration is. If you don't have a story behind it, how are you going to know what you want the viewer to feel or what mood to set? So much more goes into a great illustration other than just a cool pose or fancy lighting. Also, acting. Acting is huge. That is something I need to work on. The blank stare is not a good look.
I decided to just redo it all, taking Iain's advice and all the great info I had continued to learn through the Painting Drama class. On to the next version: